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Designing Board Games with a Purpose - THATCamp Games 2013
  • Designing Board Games with a Purpose

    Cardboard Hack Session 1: 9:15am-12:00pm
    Anastasia Salter, University of Baltimore

    We all remember board games from childhood, when learning through play seemed easy. We learned colors from Candyland, math and economic skills from Monopoly, and expanded our vocabulary with Scrabble. But board games can also offer powerful opportunities for advanced learning, as games like cooperative disease response simulation Pandemic or casual ecological critique Eco Fluxx demonstrate. Whether you’re interested in designing games for the classroom or building games with students, board games can be an accessible starting point without any reliance on technology. In this workshop, we’ll go through the process of connecting game design choices to learning outcomes from across disciplines. We’ll take existing materials and hack them together to form a new game with a purpose. You’ll leave with a group prototype and strategies for connecting learning outcomes to rules-based systems.

    All supplies provided, but participants are welcome to bring their own art supplies or odd objects to use.

    Anastasia Salter is an assistant professor of Information Arts and Technologies at the University of Baltimore. Her primary research is on digital narratives with a continuing focus on virtual worlds, gender and cyberspace, video games, educational games and fan production. She holds a Doctorate in Communications Design from the University of Baltimore and an MFA in Children’s Literature at Hollins University. She writes for Profhacker, a blog on technology and pedagogy hosted by the Chronicle of Higher Education. She’s on Twitter as @AnaSalter and online at Selfloud.net

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