• think. design. play. — creating meaning through essential principles of game design

    Course Hack Session 3 – 1:10pm-3:10pm
    Jarah Moesch, University of Maryland

    Do you want to create a game but aren’t sure what type, or maybe even how? Or, perhaps you have a research question you want to explore through gaming, but don’t know where to begin? This workshop will go beyond specific types of gaming to look at the essential principles of game design, such as rules, procedures, and actions to investigate how your own research topics might work in and through various types of game play. We will first brainstorm and play with our topics, considering the key principles of experience, pleasure and meaning. Then, we will use low-fidelity paper prototyping and iteration to more fully explore your research as gameplay, resulting in initial design prototypes to take with you. Additionally, during this workshop you will, with guidance, begin to create your own theoretical practice for creating meaningful games, which can be used in the classroom as well as for your own work. No technical experience necessary, but participants are welcome to bring their curiosity and a willingness to play.

    Jarah Moesch is an experimental artist-scholar who explores (computer) code, networks, and protocols through a queer analytic to re-think issues of power and control within designed systems. Jarah’s artwork ranges from traditional forms of art to contemporary new media practices such as screen-based games, video installation and tactical social interventions. Jarah currently develops and runs undergraduate working groups for Digital Cultures & Creativity (at UMD), to explore and create collaborative themed multi and trans-media projects over the course of a semester or year. Jarah is a fourth year PhD student in American Studies at the University of Maryland, College Park, and holds an M.F.A. in Integrated Media Art from Hunter College. Jarah is on Twitter @jarahmoesch and online at thejarahtree.com.

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