• Session Proposal: What Needs to be in a Pedagogical Game?

    So, I have a game I’ve just finished called A Tragedy in Five Acts, which focuses on the formula of Shakespeare’s tragedies and recreating that through a play experience. I’d like to release a version that’s more specifically geared toward pedagogy, but one of the questions I’m running into is, “what would go into a pedagogical version? Is it even necessary?” I’d like to talk about the difference (if any) between a game intended for entertainment and a game intended for teaching, whether or not there’s anything useful in creating that difference, and what sorts of things that difference might entail.

1 Comment

  1. Great questions. (And I can’t wait to learn a little about the game, which sounds fascinating!)

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