If another attendee or two has experience using mod tools to create a video game version/segment with a DH flavor (e.g. making an argument, use within the classroom), perhaps they could co-facilitate a talk session about existing mods to check out, values/lessons/arguments begging to be modded into specific games, and the technical considerations behind modding games DH-style (e.g. recommended tutorials or games with well-documented mod systems).
I’ve started to work on a Fallout 3 mod with two aims: magnify and augment the game’s message about textual and archival memories, and create something encapsulated enough that it can be jumped into by players who haven’t played Fallout, FPSs, or don’t consider themselves gamers (e.g. likely some of the students in a humanities undergrad classroom). It would be interesting to hear from others about modding aspirations and challenges, as this is my first experience.
(If you’re specifically interested in Fallout 3 as a great game for modding, check out Trevor Owen’s Play the Past piece arguing for the game as the “World’s Best History/Archeology Sim” and substantiating the claim that “despite having no history in it, Fallout 3 is the world best history game”.