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Cards on Dice? A New Gaming System From CLE - THATCamp Games 2013
  • Cards on Dice? A New Gaming System From CLE

    The Square Shooters Dice

    The Square Shooters Dice


    Square Shooters cards-on-dice could be the most overdue gaming invention of all time.  Dice pre-date written history.  Playing cards have been “in play” for more than 1,000 years. These patented dice produce every card face from a standard deck (including 2 jokers) on the 54 surfaces of nine special dice.  The dice are patented with the ability to achieve the goals of games like poker and rummy:  every 4-of-a-kind, rummy run, straight flush and royal flush.


    Heartland Consumer Products — a Cleveland-area company — has already published one game that features the dice.  But beyond the game design opportunities are endless.  We have the chance to re-write playing card history using dice.  Our belief is that it’s best to “open source” the design of games and let a thousand flowers bloom.


    Our session would be an introduction to this new platform, a review of our online game design forum, and an open discussion about game design possibilities.

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  1. David Graham says:

    The concept of using die in card games is interesting. Statistically you should see less randomness, due to the bell distribution seen when rolling multiple die.

    The session itself as written though didn’t seem to fit some of the guide-lines. Maybe If it was written as a play session, having use play one of the current games using them, then a discussion as to how could they be used in other games.

    Or as a teaching session, as to how that could be used in education. In my daughter’s class on statistics, they did some experiments with coin flipping. You could potentially use these dice or creating quick data for poker hand distributions.
    I may be out of line, but how written the session proposal seemed more about marketing the product or a local company that combining the humanities, technology and gaming. If you have some available to scope out on Sunday, I would be first in line to scope them out though. The concept is very intriguing as an individual who is into game design and new mechanics.

    • Tom Donelan says:

      Good points David… If my post wasn’t clear, my intention for the session is certainly to have a discussion about how the dice could be used in other games. We could also fit in a discussion about dice probabilities and applications for education. I’m not prepared to “teach” anything about these topics, but thought it might be suitable as an open forum. PS: the marketing language in the post is there only to explain the product/system – since it’s so new I needed some introductory language. Thanks!

  2. Joe Murphy says:

    The perception of randomness in a game is an interesting topic in itself. I’m reminded of the fact that iTunes had to tweak the Shuffle algorithm to make it mathematically _less_ random because people perceived actual randomness (4 Beatles songs in a row) as being somehow deterministic. Particularly in an educational setting, how do students perceive “randomness”? As a teacher, can when do you leverage that and when do you need to route around it (or at least address it)?

    • Tom Donelan says:

      Joe, one of our most enthusiastic customer segments are middle school math teachers! Our company does not have the knowledge and capacity to design a probabilistic teaching game – which is why we’re turning down the path of open-sourcing game designs through our online forum.

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