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tcg2013 - THATCamp Games 2013

THATCamp  Games

  • think. design. play. — creating meaning through essential principles of game design


    Course Hack Session 3 – 1:10pm-3:10pm
    Jarah Moesch, University of Maryland

    Do you want to create a game but aren’t sure what type, or maybe even how? Or, perhaps you have a research question you want to explore through gaming, but don’t know where to begin? This workshop will go beyond specific types of gaming to look at the essential principles of game design, such as rules, procedures, and actions to investigate how your own research topics might work in and through various types of game play. We will first brainstorm and play with our topics, considering the key principles of experience, pleasure and meaning. Then, we will use low-fidelity paper prototyping and iteration to more fully explore your research as gameplay, resulting in initial design prototypes to take with you. Additionally, during this workshop you will, with guidance, begin to create your own theoretical practice for creating meaningful games, which can be used in the classroom as well as for your own work. No technical experience necessary, but participants are welcome to bring their curiosity and a willingness to play.

    Jarah Moesch is an experimental artist-scholar who explores (computer) code, networks, and protocols through a queer analytic to re-think issues of power and control within designed systems. Jarah’s artwork ranges from traditional forms of art to contemporary new media practices such as screen-based games, video installation and tactical social interventions. Jarah currently develops and runs undergraduate working groups for Digital Cultures & Creativity (at UMD), to explore and create collaborative themed multi and trans-media projects over the course of a semester or year. Jarah is a fourth year PhD student in American Studies at the University of Maryland, College Park, and holds an M.F.A. in Integrated Media Art from Hunter College. Jarah is on Twitter @jarahmoesch and online at thejarahtree.com.

  • Game-based learning and digital technology at the Cleveland Museum of Art


    Course Hack Session 4 – 3:20pm-5:10pm
    Jennifer Foley, Director of Interpretation, Cleveland Museum of Art
    Seema Rao, Director, Intergenerational Learning, Cleveland Museum of Art

    Join educators to learn how the museum employed game structures to facilitate visit learning. Explore the interactives in the museum’s new interactive gallery called Gallery One, which includes eight game-based interactive and connects to the museum’s new app, ArtLens. Discover the educational underpinnings of these visitor engagement tools. Discuss ways that these tools can be used in game-based public.

    Participants intending to join this workshop should download and install ArtLens prior to TCG2013.

    Seema Rao leads the team of educators offering engaging studio experiences, developing interpretive content for new media, and teen programs. With more than a decade of museum experience, Seema holds a Master’s degree in South Asian Studies from University of Wisconsin, Madison and a Master’s degree in Art History from Case Western Reserve University.

    Jennifer Foley leads the Interpretation team, focusing on interpretation of the museum’s collection in the galleries, through public programming, and the creation of interpretive content for the museum’s new iPad app, ArtLens. She came to the CMA in July 2012 after five years as an educator at the Virginia Museum of Fine Arts in Richmond, Virginia, and has held positions with the Humanities Council of Washington, DC and the National Endowment for the Humanities. She holds a Ph.D. in Southeast Asian art history from Cornell University.

  • Gaming the Web: creating experiences for the browser


    Digital Hack Session 1 – 9:15am-12:00pm
    John Murray, Expressive Intelligence Studio at the University of California, Santa Cruz

    HTML has long been regarded as a technology with both a low barrier for entry and a high degree of accessibility. You can view the source of any web page, and even render any textfile with HTML in your browser. By adding a server, you can access an even wider audience. Web games came into popularity with the advent of Flash, a system which made creating graphics and interactivity accessible to most web browsers. HTML5 introduces many of the features necessary to creating games that were before only possible using Flash. In this workshop, we’ll start by examining the most successful web games that have a purpose before learning how to create a simple game using libraries. The games and libraries referenced will be provided ahead of time. By the end of the session, you’ll be able to alter key game rules, write new functions and add graphics to an HTML5 game, as well as how to teach students to use HTML5 and gaming libraries in their own projects.

    John Murray is a graduate student at the Expressive Intelligence Studio at the University of California, Santa Cruz. His current research includes crowd sourced gaming to solve hard problems, augmented reality and collaborative interactive storytelling. His teaching experience includes game design for the Kinect, artificial intelligence and computer graphics. He developed and taught courses on basic programming, web services, and mobile applications for the Web and New Media department at the Academy of Art in San Francisco. He can be found on twitter as @LucidBard and on the web at lucidbard.com

  • An Introduction to Open Source Hardware


    Digital Hack Session 2 – 1:10pm-3:10pm
    Candra K. Gill, Rosetta Marketing

    This workshop will serve as a hands-on introduction to open source hardware formats. We will cover Arduino microcontrollers in multiple formats including wearable platforms, the Makey Makey user interface platform, and the Raspberry Pi computer. Examples of each will be available to use at the workshop. We will focus on ways in which these platforms can add another dimension to incorporating games in the classroom. While the content of the workshop will target beginners, those with experience with these platforms are welcome to come help and to bring examples of their work.

    Candra K. Gill is a user experience designer working in Cleveland. She is a graduate of the University of Michigan School of Information. A former teacher of college English and a current volunteer with an academic support program for students of Cleveland Public Schools, she is interested in intersections between technology literacy and liberal arts education. She can be found on Twitter at @ckgill.

  • Digital Game Design Jam


    Digital Hack Session 3 – 3:20pm-5:10pm
    James Morgan, San Jose State University

    In the form of Glorious Trainwrecks and Klik of the Month Club, this is a two hour game jam focused on getting out a quick idea for play. There is no way to fail and we will work in teams to come up with digital game prototypes. We will choose a fun or outrageous theme when we start.

    James Morgan is an instructor for Digital Media Art at San José State University and is the Director of Ars Virtua. His work involves social interaction, coded culture and democratic structures in game-spaces and simulations. James curates art and games in physical and simulated spaces.

  • Designing Board Games with a Purpose


    Cardboard Hack Session 1: 9:15am-12:00pm
    Anastasia Salter, University of Baltimore

    We all remember board games from childhood, when learning through play seemed easy. We learned colors from Candyland, math and economic skills from Monopoly, and expanded our vocabulary with Scrabble. But board games can also offer powerful opportunities for advanced learning, as games like cooperative disease response simulation Pandemic or casual ecological critique Eco Fluxx demonstrate. Whether you’re interested in designing games for the classroom or building games with students, board games can be an accessible starting point without any reliance on technology. In this workshop, we’ll go through the process of connecting game design choices to learning outcomes from across disciplines. We’ll take existing materials and hack them together to form a new game with a purpose. You’ll leave with a group prototype and strategies for connecting learning outcomes to rules-based systems.

    All supplies provided, but participants are welcome to bring their own art supplies or odd objects to use.

    Anastasia Salter is an assistant professor of Information Arts and Technologies at the University of Baltimore. Her primary research is on digital narratives with a continuing focus on virtual worlds, gender and cyberspace, video games, educational games and fan production. She holds a Doctorate in Communications Design from the University of Baltimore and an MFA in Children’s Literature at Hollins University. She writes for Profhacker, a blog on technology and pedagogy hosted by the Chronicle of Higher Education. She’s on Twitter as @AnaSalter and online at Selfloud.net

  • Course Content as RPG


    Cardboard Hack Session 2 – 1:10pm-3:10pm
    Laura Zucconi, Stockton College

    The workshop will introduce key concepts for running a live classroom RPG (role playing game) with discussion as to how they correlate with traditional humanities content and integration with digital humanities. Development of rudimentary game mechanics and confidence in being a Game Master are the goals. Participants should bring a list of learning objectives and content they would like to convey in RPG form. During the workshop, we will work on the development of characters, skills, quest/scenario building, and integration of digital technology.

    Laura Zucconi is an Associate Professor of History at Richard Stockton College. Her research interests are religion and medicine in the ancient world, archaeology, and the development of technology in the music industry as well as the use of games in education. She is currently working under an NEH grant to develop the digital RPG Pox & the City and she is creating a classroom RPG for use in music classes. Laura is a forum member of Reacting to the Past: role-playing games based on classic texts and The Education Arcade.

  • Can we make a test fun?


    Cardboard Hack Session 3 – 3:20pm-5:10pm
    Eric Church, Senior Game Designer, BreakAway Games

    All games are continuously assessing players – this is true of both video games and board games. Games can also take the stress out of assessment and this makes games the perfect platform for testing knowledge. The problem is that effective games also provide constant feedback, leaving assessment mixed with learning, making summative assessment difficult. The workshop will explore how to make a game for assessment. We will look at the hurdles to effectively building assessment into a game and explore solutions to those hurdles. During the workshop we’ll start you on the way to making a game that makes taking (and giving) a test more fun and less stressful for everyone.

    Eric Church is a Senior Game Designer at BreakAway Games. Eric has spent the last 6 years designing games and simulations for training, exploration, collaboration and assessment. His designs have addressed fields ranging from medicine to sales to education. Before making games for learning, Eric spent 12 years making entertainment games, designing games that were PlayStation and Xbox best-sellers. Eric is now interested in the sources of motivation in games, looking for ways to translate game mechanics to other purposes, including learning and assessment.

  • Multi-player Mode


    We have had several requests for a space in which people might post and gather information about possibilities of splitting hotel rooms, driving in together, etc. We have created a Forum for this type of info. Feel free to send an email to tcg2013 [at] gmail [dot] com if there are any issues.

  • Registration Follow-up



    Once you’ve registered for the event, please take the time to visit bit.ly/tcg2013! It’s a very quick form that will let us know whether you will be attending BootCamps and staying for Sunday’s events.

    We appreciate your help in this.

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