• Session Proposals

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    portal-poster

    It’s time to get ready for THATCamp Games 2013! If you haven’t made your travel plans, we have some suggestions on our travel page. You can also use Twitter or the Teamwork Forum to find potential room or ride shares.

    But remember, this isn’t a traditional conference, and there’s no need to prepare a paper or presentation. Instead, use this blog to propose a session around ideas in technology, humanities and games that you’d like to share, discuss, debate, hack and build during the course of our weekend. There are great suggestions for proposing sessions on the THATCamp main site and at the Original THATCamp Games site (Pages 1 through 5).

    Feel free to get started now! If you are a participant, you should have your account information in your email–-check your spam folder or email us if you have any concerns. And, PLEASE, don’t forget to fill out the questionnaire, as we need your t-shirt size and attendance plans!

  • THATCamp Games Games

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    I’ve created a list of games that will be available at THATCamp Games as well as access to the rulebooks. Feel free to browse some of the options and start connecting with other campers to find others who might me interested in a session!

  • Modding the LMS: There Is No Spoon

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    Course Hack Session 1 – 9:15am-10:30am
    Gerol Pertuzella, Massachusetts College of Liberal Arts

    Learning Management Systems often have a reputation as “walled gardens”: safe, pre-structured spaces where creativity is squished into carefully curated, predefined interactions. This workshop will give you a chance to explore a course which laughs in the face of LMS limitations, and a chance to share and learn about ways to use the structure of an LMS (Canvas) without obeying its limits. To participate fully, workshoppers should sign up for a free 2-week trial Canvas account (http://acme.instructure.com/register). For viewing course content, any device (including phones and phablets) is fine – Canvas has an app for both iOS and Android; though I recommend the browser interface on a laptop for any robust tinkering you may wish to try.

    Gerol Petruzella is the Coordinator of Academic Technology, and adjunct philosophy instructor, at the Massachusetts College of Liberal Arts. His academic background is a cocktail of philosophy (Ph.D.) and classical languages (M.A.), shaken (not stirred) with copious amounts of speculative fiction and webcomics. He has developed Dungeons & Discourse, a 100-level ARG philosophy course in which the curriculum does not include games – the curriculum is the game. He’s on Twitter as @gpetruzella and online at mcla.digication.com/GerolPetruzella

  • Making Games Educational

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    Course Hack Session 2 – 10:45am-12:00pm
    Jared Bendis, Creative New Media Officer, Kelvin Smith Library

    No one can deny that the use of games in education is a hot topic. While the idea of games in education looks right and it feels right – is it right? This presentation proposes to outline why educational games are neither traditionally educational nor are they traditionally games and how being aware of this can allow us to craft the results that we are truly aiming for.

    Jared Bendis is an award-winning installation artist, photographer, teacher, playwright and filmmaker. He is a specialist in photography, virtual reality, and computer graphics and serves as the Creative New Media Officer for Case Western Reserve University’s Kelvin Smith Library. As the Creative New Media Officer, Jared weaves together cutting-edge technologies with proven, innovative pedagogical strategies to create rich multimedia experiences. Jared serves as the senior media expert for the campus, developing digital media strategies for media creation (and use) by researching and developing new-media applications for education. Jared also holds adjunct appointments in the CWRU Art Studio, Music, and SAGES departments where he teaches courses on multimedia, instructional technology, and New Media Literacy.

    As a visual artist Jared focuses on the way people see, augmenting their reality via technology and visual perception. As a photographer he prefers to view the world though a wide-angle lens and specializes in spherical panoramic and stereoscopic photography. On his first trip overseas, in March 2000, Jared visited the Chateau de Pierrefonds in France and became driven (if not obsessed) with capturing and sharing cultural and architectural experiences and has photographed over 400 architectural, archeological and cultural sites (primarily castles) in 14 countries. Jared’s art practice also includes creating immersive installations that provide interactive social and sensory experiences for viewers. As a practicing commercial artist, Jared is lead developer, designer, and co-owner of Lemming Labs Limited that develops interactive media applications for the iPhone, iPad, and Android platforms. His mobile applications include: “Mandalas,” “EasyDraw,” “HoopDreams,” “Carve-It,” “Egg Draw,” “Hex Doodle,” and “Mow-It” to name but a few…

    Jared received his B.A. from Case Western Reserve University in Psychology with minors in Music and Art Studio and his M.A. in Art Education from the Case Western Reserve University and Cleveland Institute of Art joint program.

  • think. design. play. — creating meaning through essential principles of game design

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    Course Hack Session 3 – 1:10pm-3:10pm
    Jarah Moesch, University of Maryland

    Do you want to create a game but aren’t sure what type, or maybe even how? Or, perhaps you have a research question you want to explore through gaming, but don’t know where to begin? This workshop will go beyond specific types of gaming to look at the essential principles of game design, such as rules, procedures, and actions to investigate how your own research topics might work in and through various types of game play. We will first brainstorm and play with our topics, considering the key principles of experience, pleasure and meaning. Then, we will use low-fidelity paper prototyping and iteration to more fully explore your research as gameplay, resulting in initial design prototypes to take with you. Additionally, during this workshop you will, with guidance, begin to create your own theoretical practice for creating meaningful games, which can be used in the classroom as well as for your own work. No technical experience necessary, but participants are welcome to bring their curiosity and a willingness to play.

    Jarah Moesch is an experimental artist-scholar who explores (computer) code, networks, and protocols through a queer analytic to re-think issues of power and control within designed systems. Jarah’s artwork ranges from traditional forms of art to contemporary new media practices such as screen-based games, video installation and tactical social interventions. Jarah currently develops and runs undergraduate working groups for Digital Cultures & Creativity (at UMD), to explore and create collaborative themed multi and trans-media projects over the course of a semester or year. Jarah is a fourth year PhD student in American Studies at the University of Maryland, College Park, and holds an M.F.A. in Integrated Media Art from Hunter College. Jarah is on Twitter @jarahmoesch and online at thejarahtree.com.

  • Game-based learning and digital technology at the Cleveland Museum of Art

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    Course Hack Session 4 – 3:20pm-5:10pm
    Jennifer Foley, Director of Interpretation, Cleveland Museum of Art
    Seema Rao, Director, Intergenerational Learning, Cleveland Museum of Art

    Join educators to learn how the museum employed game structures to facilitate visit learning. Explore the interactives in the museum’s new interactive gallery called Gallery One, which includes eight game-based interactive and connects to the museum’s new app, ArtLens. Discover the educational underpinnings of these visitor engagement tools. Discuss ways that these tools can be used in game-based public.

    Participants intending to join this workshop should download and install ArtLens prior to TCG2013.

    Seema Rao leads the team of educators offering engaging studio experiences, developing interpretive content for new media, and teen programs. With more than a decade of museum experience, Seema holds a Master’s degree in South Asian Studies from University of Wisconsin, Madison and a Master’s degree in Art History from Case Western Reserve University.

    Jennifer Foley leads the Interpretation team, focusing on interpretation of the museum’s collection in the galleries, through public programming, and the creation of interpretive content for the museum’s new iPad app, ArtLens. She came to the CMA in July 2012 after five years as an educator at the Virginia Museum of Fine Arts in Richmond, Virginia, and has held positions with the Humanities Council of Washington, DC and the National Endowment for the Humanities. She holds a Ph.D. in Southeast Asian art history from Cornell University.

  • Gaming the Web: creating experiences for the browser

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    Digital Hack Session 1 – 9:15am-12:00pm
    John Murray, Expressive Intelligence Studio at the University of California, Santa Cruz

    HTML has long been regarded as a technology with both a low barrier for entry and a high degree of accessibility. You can view the source of any web page, and even render any textfile with HTML in your browser. By adding a server, you can access an even wider audience. Web games came into popularity with the advent of Flash, a system which made creating graphics and interactivity accessible to most web browsers. HTML5 introduces many of the features necessary to creating games that were before only possible using Flash. In this workshop, we’ll start by examining the most successful web games that have a purpose before learning how to create a simple game using libraries. The games and libraries referenced will be provided ahead of time. By the end of the session, you’ll be able to alter key game rules, write new functions and add graphics to an HTML5 game, as well as how to teach students to use HTML5 and gaming libraries in their own projects.

    John Murray is a graduate student at the Expressive Intelligence Studio at the University of California, Santa Cruz. His current research includes crowd sourced gaming to solve hard problems, augmented reality and collaborative interactive storytelling. His teaching experience includes game design for the Kinect, artificial intelligence and computer graphics. He developed and taught courses on basic programming, web services, and mobile applications for the Web and New Media department at the Academy of Art in San Francisco. He can be found on twitter as @LucidBard and on the web at lucidbard.com

  • An Introduction to Open Source Hardware

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    Digital Hack Session 2 – 1:10pm-3:10pm
    Candra K. Gill, Rosetta Marketing

    This workshop will serve as a hands-on introduction to open source hardware formats. We will cover Arduino microcontrollers in multiple formats including wearable platforms, the Makey Makey user interface platform, and the Raspberry Pi computer. Examples of each will be available to use at the workshop. We will focus on ways in which these platforms can add another dimension to incorporating games in the classroom. While the content of the workshop will target beginners, those with experience with these platforms are welcome to come help and to bring examples of their work.

    Candra K. Gill is a user experience designer working in Cleveland. She is a graduate of the University of Michigan School of Information. A former teacher of college English and a current volunteer with an academic support program for students of Cleveland Public Schools, she is interested in intersections between technology literacy and liberal arts education. She can be found on Twitter at @ckgill.

  • Digital Game Design Jam

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    Digital Hack Session 3 – 3:20pm-5:10pm
    James Morgan, San Jose State University

    In the form of Glorious Trainwrecks and Klik of the Month Club, this is a two hour game jam focused on getting out a quick idea for play. There is no way to fail and we will work in teams to come up with digital game prototypes. We will choose a fun or outrageous theme when we start.

    James Morgan is an instructor for Digital Media Art at San José State University and is the Director of Ars Virtua. His work involves social interaction, coded culture and democratic structures in game-spaces and simulations. James curates art and games in physical and simulated spaces.

  • Designing Board Games with a Purpose

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    Cardboard Hack Session 1: 9:15am-12:00pm
    Anastasia Salter, University of Baltimore

    We all remember board games from childhood, when learning through play seemed easy. We learned colors from Candyland, math and economic skills from Monopoly, and expanded our vocabulary with Scrabble. But board games can also offer powerful opportunities for advanced learning, as games like cooperative disease response simulation Pandemic or casual ecological critique Eco Fluxx demonstrate. Whether you’re interested in designing games for the classroom or building games with students, board games can be an accessible starting point without any reliance on technology. In this workshop, we’ll go through the process of connecting game design choices to learning outcomes from across disciplines. We’ll take existing materials and hack them together to form a new game with a purpose. You’ll leave with a group prototype and strategies for connecting learning outcomes to rules-based systems.

    All supplies provided, but participants are welcome to bring their own art supplies or odd objects to use.

    Anastasia Salter is an assistant professor of Information Arts and Technologies at the University of Baltimore. Her primary research is on digital narratives with a continuing focus on virtual worlds, gender and cyberspace, video games, educational games and fan production. She holds a Doctorate in Communications Design from the University of Baltimore and an MFA in Children’s Literature at Hollins University. She writes for Profhacker, a blog on technology and pedagogy hosted by the Chronicle of Higher Education. She’s on Twitter as @AnaSalter and online at Selfloud.net

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