• Course Content as RPG

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    Cardboard Hack Session 2 – 1:10pm-3:10pm
    Laura Zucconi, Stockton College

    The workshop will introduce key concepts for running a live classroom RPG (role playing game) with discussion as to how they correlate with traditional humanities content and integration with digital humanities. Development of rudimentary game mechanics and confidence in being a Game Master are the goals. Participants should bring a list of learning objectives and content they would like to convey in RPG form. During the workshop, we will work on the development of characters, skills, quest/scenario building, and integration of digital technology.

    Laura Zucconi is an Associate Professor of History at Richard Stockton College. Her research interests are religion and medicine in the ancient world, archaeology, and the development of technology in the music industry as well as the use of games in education. She is currently working under an NEH grant to develop the digital RPG Pox & the City and she is creating a classroom RPG for use in music classes. Laura is a forum member of Reacting to the Past: role-playing games based on classic texts and The Education Arcade.

  • Can we make a test fun?

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    Cardboard Hack Session 3 – 3:20pm-5:10pm
    Eric Church, Senior Game Designer, BreakAway Games

    All games are continuously assessing players – this is true of both video games and board games. Games can also take the stress out of assessment and this makes games the perfect platform for testing knowledge. The problem is that effective games also provide constant feedback, leaving assessment mixed with learning, making summative assessment difficult. The workshop will explore how to make a game for assessment. We will look at the hurdles to effectively building assessment into a game and explore solutions to those hurdles. During the workshop we’ll start you on the way to making a game that makes taking (and giving) a test more fun and less stressful for everyone.

    Eric Church is a Senior Game Designer at BreakAway Games. Eric has spent the last 6 years designing games and simulations for training, exploration, collaboration and assessment. His designs have addressed fields ranging from medicine to sales to education. Before making games for learning, Eric spent 12 years making entertainment games, designing games that were PlayStation and Xbox best-sellers. Eric is now interested in the sources of motivation in games, looking for ways to translate game mechanics to other purposes, including learning and assessment.

  • Multi-player Mode

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    We have had several requests for a space in which people might post and gather information about possibilities of splitting hotel rooms, driving in together, etc. We have created a Forum for this type of info. Feel free to send an email to tcg2013 [at] gmail [dot] com if there are any issues.

  • Registration Follow-up

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    Gamers!

    Once you’ve registered for the event, please take the time to visit bit.ly/tcg2013! It’s a very quick form that will let us know whether you will be attending BootCamps and staying for Sunday’s events.

    We appreciate your help in this.

  • Sunday! Sunday! Sunday!

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    I’ve been to a few multi-day THATCamps. The last day can sometimes be a bit “participant sparse.” We hope that TCG2013 participants will stay for our Sunday events. We’re planning:

    Game-Jams!

    • Part II of our Digital Game Design workshop
    • Part II of our Boardgame Design workshop
    • Part II of our Course Design workshop
    • A Meetup.com event: Gameplay @ THATCamp (yep. we’re going to let local gamers know you’re here)

    With the additional time and assistance, we hope that participants are able to develop their ideas a bit more than is possible with one session. Attendee game-jammers might consider creating a product for submission to the “Proceedings of THATCamps”

    Regardless, we hope that you are all able to make arrangements to stay! As an aside, it would be helpful to us to know if you do plan to stay. If you could include that in your User Profile it would be much appreciated.

    In addition, for those of you arriving on Thursday, we will kick off the THATCamp Games weekend with a presentation by Anastasia Salter titled “Gaming for a Classroom (R)evolution: Transforming Learning through Play.” If you are planning on being here, please join us.

  • Get Your Game On!

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    Registration is now open for THATCamp Games 2013!

    Register

    We have spots available for up to 100 TCG2013 participants. Registration will remain open until those spots are filled and we have a few names for the wait list.  The previous THATCamp Game spots filled up quickly, so register early.

    Click the button on the right to reach the registration form.

  • DMs and GMs Found!

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    THATCamp Games will offer three concurrent workshop tracks, with each track containing at least one n00b session. In this way, campers of various experience can mix and match to best meet their interests.

    dungeon_master_profile

    The three tracks are:

    • Cardboard Hacks: a space for analog (board, card, dice) game creation and discussion
    • Digital Hacks: a space for all your digital game needs
    • Course Hacks: a space to investigate the application of games in the classroom and turning the classroom into a game

    If you have an idea for a workshop in one of these areas, please contact us at tcg2013@gmail.com. Additionally, if you like to suggest a possible workshop, please leave a comment on our BootCamps page.

  • THATCamp Games 2013 is coming…

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    You are at an open terminal linking to information about an event at a university south of a large lake.

    Occasionally a small note will flit across your screen.

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