THATCamp Games is back!
In keeping with the spirit of the original, THATCamp Games 2013 is an unconference, founded as a way to bring together Digital Humanities theorists and practitioners, educational and serious game designers, games enthusiasts and advocates, museum educators, and humanities instructors and scholars interested in games and pedagogy. THATCamp Games serves as a space to bring together those on all sides of humanities games to engage in challenging and meaningful conversation in hopes of learning from one another.
We will be inviting faculty, administrators, game scholars and designers, research and archival librarians, and students interested in the confluence of games and humanities to discuss, design, build, and hack games and to investigate meaningful ways of incorporating games into the classroom and game elements into course design.
This event is cosponsored by the College of Arts & Sciences, Case Western Reserve ITS, the Kelvin Smith Library, and Microsoft Research and is supported by the Cleveland Museum of Art, Looney Labs, Rio Grande Games, and Fantasy Flight Games.